Energy scales attacks and is the currency for rank-ups. Companions add flat Energy. Totems, rank, progressions, passives, amulets, a game pass, and a maxed guild multiply it. The Energy tier list sorts those published bonuses. It is an editing order for raising Energy, not an official combat ranking.
Always-on setup
Open Settings and turn on Auto Rank UP, Auto Upgrade, Auto Equip Power, Auto Equip Avatar, Auto Claim, chest and free-reward claims, Auto Index, Auto Achievements, and Auto Battlepass if those toggles exist on your build. Equip Best All can swap between an Energy loadout for farming multipliers and a Damage loadout for a hard raid wave.
Auto-click stays on the bottom bar. Boss mode hides other players' heroes, avatars, and weapons and is described as a lag option on 12-player servers.
A maxed guild is reported at 2x Energy, 2x Damage, 2x Gold, and Card Luck. That is one of the larger free multipliers if you can join a guild that is actually leveled. Global Quests and Golden Sunset weather were also named as extra stacks. Their exact values were not listed.
Warrior nodes, then rank
On Alien Planet, spend Warrior Coins on Dominion (+300% Attack Range) before Overcharged (Energy). Range does not add a bigger Energy number. It makes every later Energy and damage point hit more enemies, which is how the Energy income grows.
Rank reset spends Energy and is reported to build a permanent multiplier into the hundreds by mid ranks. Leave Auto Rank UP on during a normal farm.
Time Trial upgrades
A Time Trial is reported every 30 minutes and lasts 30 minutes, paying every currency in that window. Drink a Drop Potion T2 before you enter.
Spend the Time Trial currency on permanent upgrades, not on shop potions. The published order is Relentless (Energy) and Overdrive (+25% Attack Speed) first, then Breaker (Damage) and Scavenger (Gold). Attack speed makes Energy ticks happen more often, so Overdrive feeds Relentless.
Map multipliers you can name
| Source | Published bonus | Where |
|---|---|---|
| Broken card in your latest world | Up to +5760 Energy for Gear Fifth | Pirate Village banner |
| Secret card | 5x the Mythic value on the same table | Same world banner |
| World Breaker passive | 3x Energy at tier 6/6 | Hero passive roll |
| Secret amulet first slot | 6x, then 3x and 3x on the other slots | Dragon Sin Amulet and similar rerolls |
| Demon Wings | 4.5x Energy | Escanor, Sin Village |
| Red Cloud Totem stage 5 | 4x Energy | Hidden Leaf |
| Ninja or Ant Progression level 100 | 2x Energy each | Hidden Leaf and Hunter City |
| 2x Energy game pass | 2x Energy | Robux |
| Maxed guild | 2x Energy | Guild |
Commandment Totem stages also add Energy and Damage, among other stats, but only stage 1 is described that way. The full per-stage numbers were not published. Unlock cost is 41.3T Gold, then one fragment per stage for 10 stages.
Daily loop
Redeem any new code. Confirm automation, including raid and portal leave-at-wave 49 so a run ends before your damage falls off. Farm the secret boss on your current map for tickets. Enter the Time Trial on the half hour with a Drop Potion already up. Spend tickets on raids with Drop and Luck potions active. Put rings into the map totem and coins into Class Tree Energy, Damage, and Crit Chance nodes.
You can see it working when the rank screen's Energy multiplier rises, totem stages tick, and a progression climbs toward 100. The flat hero numbers live on Heroes.
